|
Main /
TriggersLanguages: Table of contentsThis is an alphabetical index of function-type triggers. For details on use of function-type triggers in expressions, see the expressions page. Unless otherwise specified, we will use P1 to represent the player who is evaluating the trigger, and P2 to represent his opponent (usually the closest opponent when in team mode). Some triggers are nonstandard and cannot take expressions as their arguments. These are marked with a (*) in the index. Some triggers are deprecated; these are marked with a (**). Use of these triggers is not encouraged, as support for them may be removed in future versions of the engine. Old-style triggers, marked (***), appear only in clauses of the form (trigger) (relational operator) (value). See section 8 of exp.doc for more details. Triggers used for math are marked with (math). For all triggers, bottom will be returned if the trigger is redirected to a nonexistent destination, or if the ID number for the redirection evaluates to bottom. This is not listed in the error conditions for each trigger. The idea here is not to recreate the info in the Mugen Docs found on Elecbyte's site, but to expand on the definitions with pics and examples. For now, the information limited to the docs' info. If you have time and knowledge, please contribute to this area and get your friends to the same. * Mugen 1.0 Triggers
All versions of WinM.U.G.E.N TriggersShugenDo TriggersBacklinks |