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MugenCreation

Creating Content for Mugen

Elecbyte created Mugen not only to make a fighting game, but also to let others create their own fighting games. You can control almost every aspect of the engine to suit your tastes. That's the primary goal of MUGEN. Since this is a work in progress, there are many things that it can and cannot do, but here's a short list of some of the things you can do…

Game Engine

Use up to 6 buttons for a character (7 if you count the Start button) Regular moves/Special moves/Supers Projectiles? Multiple air jumps Move cancel/2-in-1 or whatever you want to call it Multi-part moves/throws What your character can do is defined by how you build his state machine

Sprites

Spites are the fist thing you need when creating content for Mugen. All the sprites belonging to a character need to be 256-color pcx files?. Every sprite should have the same 256-color palette? in order for them to be displayed correctly in-game. Characters have a list of required sprites. These required sprites need to be there or your character can not be thrown properly by another character.

Sounds

The next thing you will need is game play sounds.

How to make Characters

Making characters is not easy. You should know that it is time very time consuming. Make sure you respect the people who make content for you free of charge. The best way to do that is give back to the community by making something and sharing it.

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Page last modified on March 03, 2010, at 10:02 PM