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Definition of Falling and Juggling or Juggle

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Falling and Juggling

The fall and Juggle parameters are used in the Mugen Def File to define how an opponent will react when hit. The fall parameter is used with the ground.velocity parameter in your character's hitdef, determines how fast and how far an opponent will go when hit.

The Juggle parameter determines how many times the opponent can be hit while falling. If there is no Juggle parameter then you will be able to hit the opponent until Knocked Out. Whatever value you have set for the airjuggle player variable (Default 15), will decrease each time you hit the opponent by the number you have define after the Juggle parameter. If your variable is 15 and you set the Juggle=5, then you can hit the opponent three times while falling. If you set the Juggle parameter to Juggle=3 then you can hit the opponent five times.

Example

[State 200, HitDef]
type = HitDef
trigger1 = Time = 0
attr = S, NA
damage = 30
guardflag = MA
pausetime = 12,12
hitsound = 5,0
guardsound = 6,0
sparkxy = 0,-70
animtype = Medium
ground.type = High
ground.slidetime = 10
ground.hittime  = 12
ground.velocity = -1,-7; here is your ground.velocity paramter
air.velocity = -2,-3
fall = 1          ;here is your fall parameter   

[StateDef 200]
anim = 200
ctrl = 0
type = S
movetype = A
physics = S
velset = 0,0
juggle = 5 ;here is your Juggle Parameter

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Page last modified on December 26, 2009, at 01:14 PM