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Automatic Stage Creation Tool

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This program will allow you to create the basic layer of your stage, following some very simple steps. Note that this is not a complete stage creation program, allowing you to add several sprites, deltas, animations, etc. This is just to put a single image into the SFF, to use it as main background for your stage. All the code in the DEF file will be written automatically for you, with good bounds, values, etc. The SFF file will also be compiled automatically, using one of the 3 available methods. Hence, this program will be mostly useful if you create a custom stage from a single large image found on DeviantArt or wherever on the Internet. It won't be very useful if you plan on creating a stage with many small elements using various deltas, and it will be completely useless if you want to create 3D stages using the delta technique.

Is a program, created by Cybaster, that easily creates the basic layer of your winmugen or Mugen 1.0 stage using a GUI interface. Despite this program's name, this is not a complete stage creation program. The program only turns a single image into the SFF and it automatically creates theDEF file of your stage's, main background image. your stage.

Most of the following information can be found in the documentation is provided with the tool.

Installation

The Prerequisites for installation are The Java Environment (You should have this) and one of the many programs that can decompress a RAR file

  • Download the program from www.mugenguild.com/cybaster
  • Decompress the file
  • Double-click on the Stage_Tool.exe file.

HOW TO USE

  • Place your image in the stage_tool directory.
  • Double-click on the Stage_Tool.tcl file and press "START".
  • Name the stage
  • Fill in the and set the starting (name of the stage and image to use, your name, etc.)
  • For low resolution stages use the 320*240 For hi resolution stages use 640*480 and for high-def stages use 1280*720/960.
  • Set the version of Mugen that will run this stage, Either Mugen Plus or Mugen 1.0

640*480 if it's a high-res stage, and 1280*720/960 if it's a high-def stage. You also have to

  • Drag the Ryu sprite with your mouse (click on it, maintain the left

button down, and drag the mouse) to the correct position, Y-wise, in order to place him on the ground properly.

  • Do the same thing with the red line, in order to define the bottom of the stage on the

screen.

  • Trick : press the right button of your mouse to auto-detect the bottom of the image and set the

red line to this position.

  • If you're happy with the Mugen screen mock-up, click on 'Next Step', otherwise, go back to

modify some settings.

  • Choose the method you want to use to generate the SFF file. You have the choice between

ImageSplitter, RGB and JigSaw. Note that JigSaw may take several minutes to compute everything if you're creating a very wide stage, so be patient. For more information about these different methods, read Cybasters stage creation tutorial (which you'll "need" to read anyway in order to add other stuff to your stage,). Here's the link :http://mugenguild.com/forumx/index.php?topic=104470.0 – If all went well, you should get a DEF and a SFF file with the name you entered as parameter. Move them to your stages folder, and test.

Issues

Automatic Stage Creation Tool is not compatible with 64bit operating systems.

Credits

Coding

Beta Testers

Download

Download at www.mugenguild.com/cybaster



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Page last modified on February 20, 2010, at 07:19 PM